“Twisty Little Passages Not So Much Alike: Applying the FRBR Model to a Classic Computer Game” was presented by Matthew Kirschenbaum, Doug Reside, Neil Fraistat, Jerome McDonough, and Dennis Jerz at Digital Humanities 2009 in June. (The classic computer game is Adventure.)
The conference program is only available as humungus 52 MB PDF and isn’t on the readable web, so to read the full abstract of the paper you’ll have to download it and look on page A22. I can’t even easily copy and paste a sample paragraph, I’m afraid, so you’re on your own.
(Thanks to Kevin Hawkins for telling me about this.)